Cálculo 3Vectors and Space

The Dot Product and Projections

u · v = |u||v| cos θ, and the projection of one vector on another.

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Esta lección aún no está traducida. Por ahora se muestra en inglés; la versión en español está en camino.

In precalculus you met the dot product and projections in the plane. In space they work the same way with one more term: $\mathbf{u} \cdot \mathbf{v} = u_1v_1 + u_2v_2 + u_3v_3$. The result is a number, and that number measures how much the two vectors point the same way.

Idea clave

$$\mathbf{u} \cdot \mathbf{v} = u_1v_1 + u_2v_2 + u_3v_3 = |\mathbf{u}||\mathbf{v}|\cos\theta.$$ Positive: the angle is acute. Zero: the vectors are orthogonal. Negative: obtuse. Projecting $\mathbf{u}$ onto $\mathbf{v}$: $$\operatorname{comp}_{\mathbf{v}}\mathbf{u} = \frac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{v}|} \ \text{(a number)}, \qquad \operatorname{proj}_{\mathbf{v}}\mathbf{u} = \frac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{v}|^2}\,\mathbf{v} \ \text{(a vector)}.$$

Por qué funciona

Why does a sum of products know the angle? Put $\mathbf{u}$, $\mathbf{v}$ and $\mathbf{u} - \mathbf{v}$ into a triangle. The law of cosines says $$|\mathbf{u} - \mathbf{v}|^2 = |\mathbf{u}|^2 + |\mathbf{v}|^2 - 2|\mathbf{u}||\mathbf{v}|\cos\theta.$$ Expanding the left side with components gives $$(u_1 - v_1)^2 + (u_2 - v_2)^2 + (u_3 - v_3)^2 = |\mathbf{u}|^2 + |\mathbf{v}|^2 - 2(u_1v_1 + u_2v_2 + u_3v_3).$$ Compare the two: $u_1v_1 + u_2v_2 + u_3v_3 = |\mathbf{u}||\mathbf{v}|\cos\theta$.
For the projection, the shadow of $\mathbf{u}$ on the line of $\mathbf{v}$ has signed length $|\mathbf{u}|\cos\theta = \frac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{v}|}$. To turn that length into a vector, multiply by the unit vector $\frac{\mathbf{v}}{|\mathbf{v}|}$: that is where $|\mathbf{v}|^2$ comes from.
The gold arrow is the projection of $\mathbf{u}$ onto $\mathbf{v}$. Change the components: when the dot product is negative, the shadow points against $\mathbf{v}$.
Same shadow, two ways to report it.
Scalar projectionVector projection
Formula$\frac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{v}|}$$\frac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{v}|^2}\mathbf{v}$
What it isa signed length (a number)an arrow along $\mathbf{v}$
Its size$|\mathbf{u}||\cos\theta|$the same, $|\mathbf{u}||\cos\theta|$

Worked examples

Ejemplo resuelto: An angle

Find the angle between $\mathbf{u} = \langle 1, 1, 0 \rangle$ and $\mathbf{v} = \langle 1, 0, 1 \rangle$.
  1. $\mathbf{u} \cdot \mathbf{v} = 1 + 0 + 0 = 1$; $|\mathbf{u}| = |\mathbf{v}| = \sqrt{2}$.
  2. $\cos\theta = \frac{1}{\sqrt{2}\sqrt{2}} = \frac{1}{2}$.
  3. $\theta = 60^\circ$ (or $\frac{\pi}{3}$).

Respuesta: ${}60^\circ$

Ejemplo resuelto: Both projections

Project $\mathbf{u} = \langle 4, 5, -1 \rangle$ onto $\mathbf{v} = \langle 1, 2, 2 \rangle$.
  1. $\mathbf{u} \cdot \mathbf{v} = 4 + 10 - 2 = 12$ and $|\mathbf{v}| = 3$.
  2. Scalar projection: $\frac{12}{3} = 4$.
  3. Vector projection: $\frac{12}{9}\langle 1, 2, 2 \rangle = \left\langle \frac{4}{3}, \frac{8}{3}, \frac{8}{3} \right\rangle$, which has length ${}4$.
  4. Check: what is left, $\mathbf{u} - \operatorname{proj}_{\mathbf{v}}\mathbf{u} = \left\langle \frac{8}{3}, \frac{7}{3}, -\frac{11}{3} \right\rangle$, is orthogonal to $\mathbf{v}$: $\frac{8 + 14 - 22}{3} = 0$.

Respuesta: $\operatorname{comp}_{\mathbf{v}}\mathbf{u} = 4$, $\operatorname{proj}_{\mathbf{v}}\mathbf{u} = \left\langle \frac{4}{3}, \frac{8}{3}, \frac{8}{3} \right\rangle$

Ejemplo resuelto: Work

A constant force $\mathbf{F} = \langle 2, 0, 5 \rangle$ N pushes a crate from $(0, 0, 0)$ to $(3, 4, 1)$ m. Find the work done.
  1. Only the part of the force along the motion does work: $W = \mathbf{F} \cdot \mathbf{D}$.
  2. $\mathbf{D} = \langle 3, 4, 1 \rangle$, so $W = 6 + 0 + 5 = 11$ J.

Respuesta: ${}11$ J

Error común

Mixing up the two projections. The scalar projection is a number; the vector projection is a vector. Dividing by $|\mathbf{v}|$ once gives the number; dividing by $|\mathbf{v}|^2$ and then multiplying by $\mathbf{v}$ gives the vector. Quick check: the length of your vector projection must equal the absolute value of the scalar projection. Also watch the order: "onto $\mathbf{v}$" means you divide by the length of $\mathbf{v}$.

Práctica

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Fuentes y lecturas

  • OpenStax Calculus Volume 3, 2.3 The Dot Product